Header Separator

‘Battlefield’ Category Archives

  • By Jeff Bakalar

    Two of the year’s biggest games are going head to head this holiday season, both seeking the crown as best military first-person shooter. Unless you’ve cut yourself off from all forms of media consumption, I’m of course talking about Modern Warfare 3 and Battlefield 3.
    In our Battlefield 3 review post, we outlined how the game’s campaign has a certain sense of realism, as opposed to the over-the-top action found in typical Call of Duty campaigns. While overall it’s more slow-paced than Modern Warfare 3′s single-player experience, there’s arguably more strategy required to make it through the entire affair. I’ve always found Call of Duty games to be overly generous in the amount of damage a player can take, and with both settings on normal, Modern Warfare 3 is the easier game.

    [Read more]

  • By James Twigg

    Hectic and mundane. Entertaining and boring. Addictive and off-putting. Game developer DICE has somehow managed to encompass all of these descriptions in a single title.

    The latest shooter to hit the market, Battlefield 3, has an air of duality about it. On one hand is its impressive multiplayer, capable of entertaining players with gripping gameplay for months to come. On the other is its lackluster campaign that suffers from an underdeveloped plot and frustrating AI.

    Judging the game as one overall product is impossible to do. The straightforwardness of the campaign is so drastically different from the open-endedness of the multiplayer that it’s hard to believe the same company is responsible for developing both aspects.

    [Read more]

  • October 19, 2011

    Battlefield 3 developers — Stockholm, Sweden-based DICE — know that games are not developed in a vacuum — that just developing a game is no longer enough.

    In a recent interview, Battlefield 3 producer Patrick Liu told Gamasutra that “Eventually, all games will be services, in my mind,” and Battlelog, the social network layer for the upcoming online military shooter, is clearly a reflection of this belief.

    When developing it, Battlelog producer Frederick Loving made sure to check out the major social players both inside and outside of games. That includes eyeing the competitors’ products, including the social networks for Bungie’s Halo and Activision’s Call of Duty.

    “I looked at all social networks from Facebook, MySpace, LinkedIn, to of course [Halo] Waypoint and [Call of Duty] Elite. We looked at everything,” he told Gamasutra in a recent interview.

    [Read more]

Follow Us